Showing posts with label FIFA. Show all posts
Showing posts with label FIFA. Show all posts

Monday, 17 October 2011

Nvidia GeForce Lan recap

Here's what went down at Nvidia's first Indian GeForce Lan.
Nvidia GeForce Lan recap
Nvidia has been organizing the GeForce Lan in the States for nearly six years now. The concept’s pretty simple; bring your own PCs to a pre-disclosed destination and game your freaking brains out for 48 hours. Now Nvidia’s turned their sights to India and at the Bandra Kurla complex in Mumbai, they held India’s very first GeForce LAN. This rather ambitious event was full of competitive gamers striving to make a name for themselves in a bunch of  multiplayer games like Call of Duty: Modern Warfare, Counter-Strike 1.6, Need for Speed: Most Wanted and FIFA. We caught up with a few Nvidia representatives at the event and they seemed pretty happy with the turnout. In fact we were told that the number of entries greatly surpassed their expectations and many gamers actually had to be turned down.
The war zone
The war zone


A sizeable chunk of the venue was relegated towards the competitive gaming zone where roughly 120 PCs were set up running some of the games mentioned above. On the opposite side, Nvidia had set up a demo zone where gamers could sample first person shooters like Battlefield: Bad Company 2 and Crysis 2 in 3D. Speaking of 3D, we were shown (behind closed doors) Batman: Arkham City in 3D running on Nvidia’s new 3D vision 2 kit and it looked freaking phenomenal. And this is coming from someone who really doesn’t care about the whole 3D gimmick.
Experience the third dimension
Experience the third dimension


But this event was not just about the games. It turns out Nvidia’s technology has been used to create certain special effects for Shahrukh Khan’s upcoming flick, Ra.One and this synergy gave birth to two Ra.One themed graphic cards, the GeForce 560 TI and the entry level, GT 520. Shahrukh Khan and the cast of Ra.One made their presence felt at the event later on in the evening to felicitate the winners but we had left by then. Here’s the list of winners and the stuff they won:

Counter Strike
Team “Never Say Die (NSD)” – Rs. 1 lakh + Alienware M11X Laptop

Call of Duty: MOdern Warfare
Team “Orange E-Sports” – Rs. 1 lakh + Alienware M11X Laptop

Need for Speed: Most Wanted
Nishant Vasudev – Rs. 10k + AW 3D monitor

Need for Speed: Most Wanted (Girls)
Roshni.N.Tasi – Rs. 10k + AW 3D monitor

FIFA
Chaitanya Vadulekar – Rs. 10k + AW 3D monitor

Grand Theft Auto: San Andreas (Girls)
Dipika Jerome – Rs. 10k + AW 3D monitor

At the end of the day I’d say the event was pretty successful and it looks like Nvidia may turn this into a yearly event for India as well. This goes to show that competitive gaming is really picking up some steam in our country and if companies like Nvidia continue supporting budding gamers, we definitely stand a chance in international competitions as well.
LOL WUT
LOL WUT


source: http://tech2.in.com/features/pc/nvidia-geforce-lan-recap/249452


Wednesday, 12 October 2011

FIFA 12 - The boldest FIFA game in years!

Is it better than FIFA 11?

To fans of the FIFA series, that question holds no importance. By the time this review is published, they’d have already purchased FIFA 12 and sunken several hours into it. However, this is a question that many gamers who aren’t fanatical about FIFA tend to ask, and most years, that question is easy to answer. This year, not so much.

EA claims that FIFA 12 is a revolutionary step for the series and football games, and there are a couple of big headlining features using which they aim to achieve this. To anyone worried about this being simply FIFA 11 with a new name – it’s not. FIFA 12 plays drastically differently than FIFA 11 did in a way that even the most ardent FIFA fans wouldn’t expect. FIFA’s rival – Pro Evolution Soccer, has been famous for making fans relearn each new game, while FIFA’s changes have traditionally been gradual and incremental. Not this year though. You’re going to have to learn how to play FIFA 12. But while EA has been bold enough to make a few sweeping changes, do those changes actually make FIFA 12 a better game?
Faster.... FAAASTERRR
Faster.... FAAASTERRR


EA’s unwavering dedication toward making FIFA a realistic simulation is instantly seen in the game’s slower pace. FIFA gets technical this year; it’s not just about making a pass, but how and when you make it and what position you and your intended target are in when it’s made. The most impactful new feature in FIFA 12 is also the most controversial. While a lot has been done to advance attacking, dribbling and goal scoring in past games, this time, EA has paid a heap of attention to defending. With the infusion of tactical defending, stemming attacks and dispossessing the opponent requires as much concentration, skill and planning as an attack on goal. Covering open spaces is the key and going in for rash, mistimed tackles will leave you exposed.

Be prepared for embarrassment as the AI will make your defensive line look silly on a regular basis on the higher difficulties, but once you’ve learned the nuances of the new system and the effective use of jockeying and standing tackles, FIFA 12 reveals itself as a more tactical game all over the park. The downside to tactical defending is that while defending is harder now, attacking is pretty much the same, so you still have all the fancy tricks up your sleeve. It’s a bit of an imbalance in favor of the attackers, but again, once you get the hang of tactical defending, matches in FIFA 12 can turn into some tense games of cat and mouse.
Gimme head
Gimme head


The other big feature in this year’s game is the Player Impact Engine, which is designed to make the game more fluid and realistic, but its implementation is far from perfect, leading to some embarrassing scenarios. The physics based engine is designed to use on-the-fly calculations to deliver more realistic collisions. On paper, this means that collisions and their effects will vary depending on the direction and severity of impact, and the strength and momentum of the players in question. So a slight nudge would impede a player moving at high speed differently than if he was running slowly. In practice, however, the engine throws up way too many bizarre collisions and awkward player animations, which achieves the exact opposite of what EA was going for – realism. Worse, your own players will trip over one another, and when it happens in your own goal mouth, it can be infuriating. Still, you will see glimpses of how this engine can make the game feel more dynamic, but its debut in FIFA 12 isn’t convincing at all.
source:  http://tech2.in.com/reviews/playstation-3/fifa-12-the-boldest-fifa-game-in-years/246142


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